How to create vertex groups for multiple meshes using Blender.
This is a little tutorial on FMOD, showing you a use case on how you could interact with this tool using Unity's C# scripting.
Today I spent my day performing a sound redesign of the teaser trailer of Gungrave Gore, an upcoming game
Warning about the possible issues performing floating point operations with built-in functions, using Python
I will keep it short. Being an Italian developer, the first problems arise when you start typing. In fact, the Italian keyboard layout lacks of some important characters: ` and ~ . Do it yourself with MSKLC How can you solve that? You can download from the Microsoft website the Microsoft Keyboard Layout Creator, install... Continue Reading →